To the Developer of the itemization, wow. This is realy well done.
There is another open source project called Veloren, it has epic world building and exploration, but lacks a system like this to keep it interesting
Only a hand full of games have such a well thought out itemization system, Diablo 2 and its offspring, Seyken(kingdom of loot)
This system you created diserves so much more credit then its due.
So my question is, if the Dev is reading this. Are you willing to use your skills to implement a similar system in Veloren i would be eternaly gratefull. I have no coding expirience otherwise i would have done this myself.
I have talked to the devs of Veloren, they are against a arpg system, god knows i tried to make them see my point of vieuw, to no avail.
The only option would be to make yourt own version, its open source, so should give no complications.
It might be a good oppertunity.
But anywhere i can help out i wil(i have plenty of time) i hope this wil not fall on deaf ears but on dev ears :D.
This game is incredibly fun! Me and a bunch of friends have been playing for a couple hours and we've been having a lot of fun, but it's also just a very relaxing game! The art and the music is all very calm (Even if I get brutally murdered by a mudcrab while listening to it). Overall a great game :D
You're not capturing keyboard input correctly, so browser is exeuting the letters as shortcuts/searches in the page. For web play, you need to find and hook the relevant API calls so that input is correctly passed-through to your game. (can't play at all on web)
Blocks play sayig 'account already exists' until I find an untaken username, when it says 'you are creating too many accounts' lolwut you blocked me, I haven't created anything. Login gates aren't cool.
It’s just trying to protect the game from attacks where people try to send thousands of requests quickly and crash the server. Just wait a minute or so and try again :)
umm i could download it but i cant run it, it said
fork/exec C:\Users\user\AppData\Roaming\itch\apps\isleward\Isleward.exe: This version of %1 is not compatible with the version of Windows you're running. Check your computer's system information to see whether you need a x86 (32-bit) or x64 (64-bit) version of the program, and then contact the software publisher.
Sending us a report is the best way to make sure this gets fixed!
This is SUCH a cool game! big fan of the art style, and what a unique concept! Definitely going to be checking this out more in the future, but very impressed by what I have seen so far! I was unsure about the combat before I tried it, but I really enjoyed it. Very cool :)
I've deleted a comment chain in which multiple people express their obvious affront that I've decided to label Isleward as a Roguelike and ARPG.
I stand by my claims and I am very willing to discuss and defend them. That said, I will not allow this comment section to become filled with people who can not resolve disagreements amicably.
If anyone would still like to discuss this matter further, hit me up on Discord or Twitter please.
EDIT: It seems it's not clear enough at this point. This means, if you want to further complain about the genre classification, find another avenue to do it other than the itch.io page. Contact me on Discord where it's possible to have a cohesive discussion, for example.
Honestly I sincerely think you're losing both face and income by calling this game a roguelike. Here's why: From the outside looking in it would appear there are effectively two schools of thought regarding roguelikes, for simple need of terms lets call them "traditionalists" and "new wavers"
Traditionalists have a strict set of criteria by which a game can be called a roguelike, a strict set that by which your game apparently does not fit, it may come close, but so do many other tile based games that simply arent. Calling your game a roguelike is due to this liable to annoy traditionalists out of buying/playing your game.
New wavers however will call anything with permadeath and procedural, resetting generation a roguelike. The trouble with pandering to what their market calls a roguelike is that due to the tile based nature of it your game doesnt have the marketability within such a crowd given their desire for swift, snappy action the likes of Spelunky, Isaac, Risk of Rain have. Then there's also the fact that they explicitly require procedural, and "resetting" generation of the world, an MMO the likes of which you've created looks like it would have procedural and "pesistent" generation of the world
This effectively creates a situation where by neither crowd is willing to call your game a roguelike, and both of which ask "why is this even here?". You are much like a cyberpunk cosplayer caught at a hypothetical goth convention whereby those into the victorian era gothic style are at odds with those into post modern goth culture.
thanks for sharing! I’m working on my own basic web-based battle arena (Open-world PvP) inspired by Hordes.io ( but mine will be 2d haha ). Mine is hard-coded so far and is still very early but here it is: cnvas.glitch.me (just shows basic programming still working on UI, Skills etc.
i hope mine will work nearly as great as yours haha.
Amazing game. only suggestion would be to put a full screen option so that whenever i move it doesn't scroll down on browser edition. other than that amazing graphics very very fun cool game.
fullscreen option isnt working for me, and every time i have to press space to attack it scrolls my entire screen down instead of focusing on the game still. im on the latest version of firefox
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this game is great
how do istart my own server to mod, and do you want spriting help =)
literally doesn't work, there is no way to talk to the hermit, left click press "talk" nothing happens and you can't get off the island.
This definitely works though it does sometimes bug out. When this happens, please just refresh and try again.
Sorry for the frustration and thanks for reaching out.
To the Developer of the itemization, wow. This is realy well done.
There is another open source project called Veloren, it has epic world building and exploration, but lacks a system like this to keep it interesting
Only a hand full of games have such a well thought out itemization system, Diablo 2 and its offspring, Seyken(kingdom of loot)
This system you created diserves so much more credit then its due.
So my question is, if the Dev is reading this. Are you willing to use your skills to implement a similar system in Veloren i would be eternaly gratefull. I have no coding expirience otherwise i would have done this myself.
I have talked to the devs of Veloren, they are against a arpg system, god knows i tried to make them see my point of vieuw, to no avail.
The only option would be to make yourt own version, its open source, so should give no complications.
It might be a good oppertunity.
But anywhere i can help out i wil(i have plenty of time) i hope this wil not fall on deaf ears but on dev ears :D.
Feel free to contact me on Schoon_82@hotmail.com
Kind Regards,
Jasper
cool concept
IS THERE A WAY TO CHANGE CONTROLS?????
like my keyboard is broken so i cant uses wasd
Unfortunately not yet. But you can use arrow keys instead of WASD too.
This game is pretty cute :}
is there any there any way to change the controler because the v key to gather is not working just show name tag
That's a `u` ;)
thanks i thought it was a v due the font and not reading carefully thanks for telling me
This game is incredibly fun! Me and a bunch of friends have been playing for a couple hours and we've been having a lot of fun, but it's also just a very relaxing game! The art and the music is all very calm (Even if I get brutally murdered by a mudcrab while listening to it). Overall a great game :D
Thank you so much for the kind words!
It appears the servers are down
Sorry about that. It has since been resolved. Please feel free to join the discord server or follow us on twitter for updates.
Can you provide an Android APK directly to itch that doesn’t require Google Play Services? I specifically use itch.io to avoid that.
the "you are creating accounts too quickly" popup is too long and there should be an indicator for when you can.
You're not capturing keyboard input correctly, so browser is exeuting the letters as shortcuts/searches in the page. For web play, you need to find and hook the relevant API calls so that input is correctly passed-through to your game. (can't play at all on web)
https://play.isleward.com
lol T is an L bozo lol
Blocks play sayig 'account already exists' until I find an untaken username, when it says 'you are creating too many accounts' lolwut you blocked me, I haven't created anything. Login gates aren't cool.
It’s just trying to protect the game from attacks where people try to send thousands of requests quickly and crash the server. Just wait a minute or so and try again :)
MAngband has existed since 1997. As nice as this is, I don't believe that "world's only" applies here.
I need Chinese, even if it's a machine flip.
:3
cool
nice game i actually love it
umm i could download it but i cant run it, it said
fork/exec C:\Users\user\AppData\Roaming\itch\apps\isleward\Isleward.exe: This version of %1 is not compatible with the version of Windows you're running. Check your computer's system information to see whether you need a x86 (32-bit) or x64 (64-bit) version of the program, and then contact the software publisher.
Sending us a report is the best way to make sure this gets fixed!
Nice
This is SUCH a cool game! big fan of the art style, and what a unique concept! Definitely going to be checking this out more in the future, but very impressed by what I have seen so far! I was unsure about the combat before I tried it, but I really enjoyed it. Very cool :)
Is there a way to put it in fullscreen? It'd help a bit, as some stuff on the website is in the way
You can download the client or play on https://play.isleward.com which will solve you issue.
I've deleted a comment chain in which multiple people express their obvious affront that I've decided to label Isleward as a Roguelike and ARPG.
I stand by my claims and I am very willing to discuss and defend them. That said, I will not allow this comment section to become filled with people who can not resolve disagreements amicably.
If anyone would still like to discuss this matter further, hit me up on Discord or Twitter please.
EDIT: It seems it's not clear enough at this point. This means, if you want to further complain about the genre classification, find another avenue to do it other than the itch.io page. Contact me on Discord where it's possible to have a cohesive discussion, for example.
Honestly I sincerely think you're losing both face and income by calling this game a roguelike.
Here's why:
From the outside looking in it would appear there are effectively two schools of thought regarding roguelikes, for simple need of terms lets call them "traditionalists" and "new wavers"
Traditionalists have a strict set of criteria by which a game can be called a roguelike, a strict set that by which your game apparently does not fit, it may come close, but so do many other tile based games that simply arent. Calling your game a roguelike is due to this liable to annoy traditionalists out of buying/playing your game.
New wavers however will call anything with permadeath and procedural, resetting generation a roguelike. The trouble with pandering to what their market calls a roguelike is that due to the tile based nature of it your game doesnt have the marketability within such a crowd given their desire for swift, snappy action the likes of Spelunky, Isaac, Risk of Rain have. Then there's also the fact that they explicitly require procedural, and "resetting" generation of the world, an MMO the likes of which you've created looks like it would have procedural and "pesistent" generation of the world
This effectively creates a situation where by neither crowd is willing to call your game a roguelike, and both of which ask "why is this even here?". You are much like a cyberpunk cosplayer caught at a hypothetical goth convention whereby those into the victorian era gothic style are at odds with those into post modern goth culture.
What game engine are you using? Great work
Thank you!
Everything is self-written except for a few plugins (like pixijs for rendering).
You can check out the source here: https://gitlab.com/Isleward/isleward
thanks for sharing! I’m working on my own basic web-based battle arena (Open-world PvP) inspired by Hordes.io ( but mine will be 2d haha ). Mine is hard-coded so far and is still very early but here it is: cnvas.glitch.me (just shows basic programming still working on UI, Skills etc.
i hope mine will work nearly as great as yours haha.
That's great, I wish you all the best of luck.
Feel free to join our discord server if you ever want to chat / ask questions.
Amazing game. only suggestion would be to put a full screen option so that whenever i move it doesn't scroll down on browser edition. other than that amazing graphics very very fun cool game.
Thanks for the kind words!
There is a full-screen option, it just doesn't work very well in itch.
Navigate to https://play.isleward.com in your browser, or download the windows client from itch for the best experience.
THIS GAME IS AWESOME!
Thanks so much!
Cannot play. The browser console says "Script error for "js/rendering/particles", needed by: js/rendering/renderer".
Using latest DEV Chrome.
guy im want too version 32 bits window
is a good, i think is good open server discord, i can help u in pixelart ;)
Its an absolutely wonderful game and i enjoy the open source factor quite a bit! I hope you'll add more stuff to it at a later date.
Thank you! v0.4 should go live within a month or two!
https://gitlab.com/Isleward/isleward/-/milestones/16
a bit laggy...
Where are you from?
I have officially made a joke in the game. you consantly move left and right to simulate dancing, and the server i am in loves it
the starting screen wont come up and yes I have refreshed
Same for me. I'm about to try it on Firefox
Cannot download Linux through itch desktop app.
opening archive: creating zip extractor: api.itch.io: HTTP Range header not supported
Manually "installing" works fine.
I get the same issue Steely is having, only on Windows. Manual install via the website works fine.
im having the same problem foxpunk have.
fullscreen option isnt working for me, and every time i have to press space to attack it scrolls my entire screen down instead of focusing on the game still. im on the latest version of firefox
it turns red when I press W or S,
and turns blue when I press A or D,
not sure what causes it, but I'm using chrome..
Hi there. For some reason, I always thought I had replied to this. So sorry about the nearly-year-long-delay!
Please refer to the first question here: http://wiki.isleward.com/FAQ
fullscreen doesnt work, server is laggy from asia, it's a good game.
an audio would be nice