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(3 edits)

To the Developer of the itemization, wow. This is realy well done.

There is another open source project called Veloren, it has epic world building and exploration, but lacks a system like this to keep it interesting

Only a hand full of games have such a well thought out itemization system, Diablo 2 and its offspring,  Seyken(kingdom of loot) 

This system you created diserves so much more credit then its due. 


So my question is, if the Dev is reading this. Are you willing to use your skills to implement a similar system in Veloren i would be eternaly gratefull. I have no coding expirience otherwise i would have done this myself.


I have talked to the devs of Veloren, they are against a arpg system, god knows i tried to make them see my point of vieuw, to no avail. 

The only option would be to make yourt own version, its open source, so should give no complications. 

It might be a good oppertunity.


But anywhere i can help out i wil(i have plenty of time) i hope this wil not fall on deaf ears but on dev ears :D.


Feel free to contact me on Schoon_82@hotmail.com


Kind Regards, 

Jasper

cool concept

IS THERE A WAY TO CHANGE CONTROLS????? 

like my keyboard is broken so i cant uses wasd

Unfortunately not yet. But you can use arrow keys instead of WASD too.

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This game is pretty cute :}

is there any there any way to change the controler because the v key to gather is not working just show name tag

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That's a `u` ;)

thanks i thought it was a v due the font and not reading carefully thanks for telling me

(+3)

This game is incredibly fun! Me and a bunch of friends have been playing for a couple hours and we've been having a lot of fun, but it's also just a very relaxing game! The art and the music is all very calm (Even if I get brutally murdered by a mudcrab while listening to it). Overall a great game :D

Thank you so much for the kind words!

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It appears the servers are down

Sorry about that. It has since been resolved. Please feel free to join the discord server or follow us on twitter for updates.

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Can you provide an Android APK directly to itch that doesn’t require Google Play Services? I specifically use itch.io to avoid that.

the "you are creating accounts too quickly" popup is too long and there should be an indicator for when you can.

You're not capturing keyboard input correctly, so browser is exeuting the letters as shortcuts/searches in the page. For web play, you need to find and hook the relevant API calls so that input is correctly passed-through to your game. (can't play at all on web)

https://play.isleward.com

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lol T is an L bozo lol

Blocks play sayig 'account already exists' until I find an untaken username, when it says 'you are creating too many accounts' lolwut you blocked me, I haven't created anything. Login gates aren't cool.

It’s just trying to protect the game from attacks where people try to send thousands of requests quickly and crash the server. Just wait a minute or so and try again :)

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MAngband has existed since 1997. As nice as this is, I don't believe that "world's only" applies here.

I need Chinese, even if it's a machine flip.

:3

cool

nice game i actually love it

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umm i could download it but i cant run it, it said 

fork/exec C:\Users\user\AppData\Roaming\itch\apps\isleward\Isleward.exe: This version of %1 is not compatible with the version of Windows you're running. Check your computer's system information to see whether you need a x86 (32-bit) or x64 (64-bit) version of the program, and then contact the software publisher.

Sending us a report is the best way to make sure this gets fixed!

Nice

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This is SUCH a cool game! big fan of the art style, and what a unique concept! Definitely going to be checking this out more in the future, but very impressed by what I have seen so far! I was unsure about the combat before I tried it, but I really enjoyed it. Very cool :)

Is there a way to put it in fullscreen? It'd help a bit, as some stuff on the website is in the way

You can download the client or play on https://play.isleward.com which will solve you issue.

(1 edit) (+4)(-28)

I've deleted a comment chain in which multiple people express their obvious affront that I've decided to label Isleward as a Roguelike and ARPG. 

I stand by my claims and I am very willing to discuss and defend them. That said, I will not allow this comment section to become filled with people who can not resolve disagreements amicably.

If anyone would still like to discuss this matter further, hit me up on Discord or Twitter please.

EDIT: It seems it's not clear enough at this point. This means, if you want to further complain about the genre classification, find another avenue to do it other than the itch.io page. Contact me on Discord where it's possible to have a cohesive discussion, for example.

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Honestly I sincerely think you're losing both face and income by calling this game a roguelike.
Here's why:
From the outside looking in it would appear there are effectively two schools of thought regarding roguelikes, for simple need of terms lets call them "traditionalists" and "new wavers"

Traditionalists have a strict set of criteria by which a game can be called a roguelike, a strict set that by which your game apparently does not fit, it may come close, but so do many other tile based games that simply arent. Calling your game a roguelike is due to this liable to annoy traditionalists out of buying/playing your game.

New wavers however will call anything with permadeath and procedural, resetting generation a roguelike. The trouble with pandering to what their market calls a roguelike is that due to the tile based nature of it your game doesnt have the marketability within such a crowd given their desire for swift, snappy action the likes of Spelunky, Isaac, Risk of Rain have. Then there's also the fact that they explicitly require procedural, and "resetting" generation of the world, an MMO the likes of which you've created looks like it would have procedural and "pesistent" generation of the world


This effectively creates a situation where by neither crowd is willing to call your game a roguelike, and both of which ask "why is this even here?". You are much like a cyberpunk cosplayer caught at a hypothetical goth convention whereby those into the victorian era gothic style are at odds with those into post modern goth culture.

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What game engine are you using? Great work

Thank you! 

Everything is self-written except for a few plugins (like pixijs for rendering).

You can check out the source here: https://gitlab.com/Isleward/isleward

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thanks for sharing! I’m working on my own basic web-based battle arena (Open-world PvP) inspired by Hordes.io ( but mine will be 2d haha ). Mine is hard-coded so far and is still very early but here it is: cnvas.glitch.me (just shows basic programming still working on UI, Skills etc.

i hope mine will work nearly as great as yours haha.

That's great, I wish you all the best of luck.

Feel free to join our discord server if you ever want to chat / ask questions. 

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